Pure Rust · wgpu · native + WASM · no framework

A sovereign engine that
renders what you mean.

You write VixiScript. Semantic intent reads it, on-device inference routes it, workers resolve it, and the Magic Canvas rasterizes it — deterministically, offline, on your machine. The console on the right is doing exactly that, live.

No account to create. No server to render. The base tool is free and never gates behind the cloud.

VIXISCRIPT ▸ MAGIC CANVAS live
  1. semantic intent
  2. NDE tier
  3. worker
  4. vixel raster

Rendered by forge-canvas-web (WASM). If WebGPU/WASM is unavailable it falls back to the same scene in 2D — never a different picture.

Mechanisms you won't find in a game engine off the shelf

These are in the substrate today — not slideware.

Prime-sieve layout

Rooms, items and entities are placed by prime gaps. Irregular by construction — no periodic aliasing — and fully deterministic.

Coprime scheduling

A coprime bitmask decides which entities can co-occur. Coprimality guarantees their cycles never collide.

Same-tick A/V sync

Animation frames map straight into the Faust modulation matrix. Audio and visuals move on the same tick — no polling, no events.

Evidence-chained inference

Every autonomous step appends a hash-anchored evidence entry before the next is allowed. No hallucinated leaps.

Software — sealed capability carts

A cart is a sealed pull of engine capability: Engine → Studio → Cartridge → Marketplace. Buy a lane, own it after. The base tool stays free.

Games — cartridges

Games ship as sealed cartridges that run on the engine. Sovereign saves, tradeable sealed assets, no blockchain.

The deal — locked, forever

free

The base creative tool is free

Offline-capable. Sovereign. It never gates behind a server. You can make real things with it and pay nothing.

80%creators
18%company
2%Trauma Healing in the Community

Capability sells; the tool does not. The 2% for Trauma Healing in the Community is permanent and non-negotiable.